Fish, trade and grow your harbor
Take the boat to the best spot, cast, hold on through the fight and come back with a full bucket. Your catch doesn't cash itself in: back in town, you decide what to do with it.
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The trip
- Pick a spot on the map: each has its water, its best hour and its signs.
- Every fish fights its own way: it warns, charges, hides. You answer with your powers.
- Chests, frenzies and a boss in every place.
The town
- Sell at the market, where the fish of the day is worth double.
- Fill the neighbours' orders and win their hearts.
- Donate to the aquarium, which pays you on every return.
Further every time
- Upgrade the rod, the line and the boat at the workshop.
- The motorboat reaches open sea; the deep-sea boat, the trench.
- Four places, from the cove to the ice, with over thirty species.
Every day and every week
- Daily missions and a tournament every week.
- Weather, time of day and season change what bites.
- Outfits, rods, floats and buddies to make it yours.